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Neil Iakini

A level designer with 4 years of experience, 
working in AAA for a year, and on multiple award nominated projects during my studies.
I have a strong grasp of design principles and a solid technical foundation in visual scripting and multiple engines. I am eager to grow, and be able to bring my skills and passion to new projects.
Finishing my studies at Breda University of Applied Sciences.

Currently interning at Guerrilla, seeking a Junior position.
level designer

projects

2024

A first person survival horror game. Play as a blind robot, and use sound to navigate the abandoned research facility, but be careful to not make too much sound...

​Project responsibilities:

  • Delivering 3 complete levels

  • Pacing and managing player tension

  • Designing scripted events

  • QA

  • Contributing to set-dressing

  • Prototyped and pitched what would later become the core game concept

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UE5

24

16 weeks

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- Released on itch.io -

Dreadtome

2025

An action-adventure first person shooter game, working and collaborating with a team of 27. Taking place in an abandoned library, housing forbidden knowledge...

​Project responsibilities:

  • Delivering ~30 minutes of gameplay, taking levels from sketches, to shippable quality.

  • Experiment and help define core game loop and player experience.

  • Concepting and prototyping level mechanics.

  • Puzzle and encounter design.

  • Balancing and pacing game intensity.

  • Set dressing.

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UE5

27

1 year

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- Released on steam -

2023

A custom level for quake with a focus on scripted sequences and environmental storytelling, I also had a lot of fun modelling and texturing the environment !

​Project responsibilities:

  • Designing and creating a 10minute quake level

  • Concepting and pitching

  • Scripted sequences and encounter design

  • Organizing playtest sessions with peers and community players

  • Blocking out and iterating

  • Art and light pass on the level

  • Light puzzle design

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trenchbroom

1

8 weeks

- Released on slipseer -

- Releasing on steam and playstation -

Hunter's Gathering

ongoing

A 3 player online co-op action game set in the Horizon universe. Working on the game as an intern at Guerrilla Games, game to be released

​Project responsibilities:

  • Delivering and owning several gameplay spaces I designed.

  • Balancing and tuning player experience.

  • Concepting and prototyping level mechanics.

  • Puzzle and encounter design.

  • Designing and implementing quests and player challenges.

  • Bug fixing and stabilization for Alpha build.

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Decima

AAA

1 year

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OTher projects & jams

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