

Neil Iakini
A level designer with 4 years of experience,
working in AAA for a year, and on multiple award nominated projects during my studies.
I have a strong grasp of design principles and a solid technical foundation in visual scripting and multiple engines. I am eager to grow, and be able to bring my skills and passion to new projects.
Finishing my studies at Breda University of Applied Sciences.
Currently interning at Guerrilla, seeking a Junior position.
level designer
projects
2024
A first person survival horror game. Play as a blind robot, and use sound to navigate the abandoned research facility, but be careful to not make too much sound...
​Project responsibilities:
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Delivering 3 complete levels
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Pacing and managing player tension
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Designing scripted events
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QA
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Contributing to set-dressing
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Prototyped and pitched what would later become the core game concept



UE5
24
16 weeks
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- Released on itch.io -
Dreadtome




2025
An action-adventure first person shooter game, working and collaborating with a team of 27. Taking place in an abandoned library, housing forbidden knowledge...
​Project responsibilities:
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Delivering ~30 minutes of gameplay, taking levels from sketches, to shippable quality.
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Experiment and help define core game loop and player experience.
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Concepting and prototyping level mechanics.
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Puzzle and encounter design.
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Balancing and pacing game intensity.
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Set dressing.

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UE5
27
1 year

- Released on steam -
2023
A custom level for quake with a focus on scripted sequences and environmental storytelling, I also had a lot of fun modelling and texturing the environment !
​Project responsibilities:
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Designing and creating a 10minute quake level
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Concepting and pitching
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Scripted sequences and encounter design
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Organizing playtest sessions with peers and community players
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Blocking out and iterating
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Art and light pass on the level
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Light puzzle design


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trenchbroom
1
8 weeks
- Released on slipseer -
- Releasing on steam and playstation -
Hunter's Gathering


ongoing
A 3 player online co-op action game set in the Horizon universe. Working on the game as an intern at Guerrilla Games, game to be released
​Project responsibilities:
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Delivering and owning several gameplay spaces I designed.
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Balancing and tuning player experience.
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Concepting and prototyping level mechanics.
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Puzzle and encounter design.
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Designing and implementing quests and player challenges.
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Bug fixing and stabilization for Alpha build.

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Decima
AAA
1 year










